Arms


Melee 
Damage

Hands

Damage Type

Critical Range

Critical Damage

Size

Weight

Special


BetleH

1d8/1d8

1 or 2

P, S

1920

2x

M

5 lbs

Double weapon
May be used as twohanded single weapon 

Missile or
Firearm 
Damage

Att/Rnd

Clip

Range

Critical Range

Critical Damage

Size

Loaded Weight

Ammo Type


See Description 
1 
6

200

1920

2x

S

5 lbs

DS Ammo Pack


3d6 Fire, no adds

1 
20

50

1920

2x

S

5 lbs

DS Energy Cell


4d6 Fire, no adds

1 
10

10

1920

2x

S

5 lbs

DS Energy Cell


2d6+1+adds

3+3 
617

200

1920

2x

S

5 lbs

.38.45


2d61+adds

3+3 
617

200

1920

2x

S

5 lbs

.22.32,
9mm 

1d2, Fort save vs DC 20 or be knocked unconscious See Description 
1 
100

8

20

2x

S

3 lbs

3 mm hypo

MiB Gauss Pistol

4d6+adds 
1 
100

300

1920

3x

S

5 lbs

.5 mm needle



3+3 (B,A) 
1920

2x

M

5.56,
7.62 



3+3 (B,A) 
1920

2x

M




1d10 
2

300

1820

3x

L

15 lbs

7.62



2 
20

10

20

3x

L

40 lbs

Naphtha

Minigun

2d6 x 4d100, no adds 
1  1500  500  20  3x  L  50 lbs  7.62 belt 
B= Burst fire A=Autofire
See house rules for details Adds=Add and reroll all natural 6s 
